

It was a game that owed a fair amount of its gameplay ideas to other popular titles like Ninja Gaiden but still managed to be a pretty amazing, colorful, and oftentimes challenging, licensed action game for that era. One of my personal favorites was the Sunsoft release of Batman, based on the ‘89 Tim Burton film. With this being said, if you are looking for an amazing looking and challenging 2D arcade title - one where you will find very little mercy - then Cyber Shadow might just be the perfect game for you.When it comes to classic NES action games, there’s a fair amount of solid games to choose from. I don't mind challenging platformers, but the brutal intricacy this game demands in its movement and general combat can be off-putting at times. You can tell this title has been held to an incredibly high standard in a development sense, but there's certain areas that leave me wanting more in the gameplay. You really get the feeling that this was developed with inspiration from classic SNES titles like Super Metroid, and it pays homage to them brilliantly.Įven with its fantastic art and sound direction, Cyber Shadow doesn't quite hit all the marks. Similar to Shovel Knight, Cyber Shadow is a game that excels in its visuals, and for that matter its soundtrack that captures the pulsating chaotic world the game is set in. One of the strengths of Cyber Shadow is without a doubt it's fantastic 8-bit graphics that not only delivers a compelling looking dystopian futuristic world, but also packs them with colour and charisma. They do, however, have much larger health pools to regular enemies that require you to slice away for quite some time, alongside new moves that can be deadly, but it's way less stressful than say working through some of the platform-heavy levels. The difficulty for this game comes from having a lot of lethal objects on the screen at once, and in boss fights that's often reduced to just your opponent. I will say that while the combat - which generally involves slicing enemies with your katana, or throwing shuriken's and kunai at them - is tough, the boss fights are less so. Contrary, if you think you can pick up Cyber Shadow and blast through it like Shovel Knight, you'll be sorely disappointed - and will likely die. What I mean is that this game has basic mechanics, but it requires lots of thought and skill putting them into effect and using them to their best potential. Cyber Shadow has simple to understand combat and movement, but it also has a high skill ceiling. This extends to combat and the generic movement mechanics. Progen, and discover a whole range of alarming secrets along the way.
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As the reformed Cyber Shadow, you will be expected to cross Mekacity to free your clanmates, stop Dr. Progen has unleashed his synthetic life form army on Mekacity, and has trapped all of Shadow's clanmates in the process.

After being freed by his robot companion L-Gion, Shadow learns that the evil Dr. The storyline of Cyber Shadow follows the ninja Shadow, who after awakening from a long slumber finds himself in a new cyborg body in the future.

I've recently spent a while playing through the game, and while it does have a lot of potential, there are some areas that leave me a little disappointed. Aarne "MekaSkull" Hunziker is way more courageous than me in this regard, however, and has developed the tough indie platformer Cyber Shadow, with Shovel Knight's Yacht Club Games stepping in as a publisher. In fact, even if I was versed in coding and programming, it would probably still seem like an immeasurable task. If you asked me to develop a game all on my own, I wouldn't know the first place to start.
